I don’t really have a specific question or concern here, just some thoughts that I hope will lead to other, more interesting thoughts.
It’s funny how “horror movies” and “comedy movies” and “horror games” are all established terms, but “comedy games” as a genre aren’t talked about much. There is no Wikipedia article for the latter, it’s “comedy IN video games.”
My interest in comedy games is not really about zany, open-ended mechanics (Gmod, Goat Simulator), nor games in general with jokes in them, but rather games largely built on comedic writing with jokes-per-minute comparable to Dave Barry or any decent sitcom episode. In particular I can think of Sam & Max Hit the Road and Jazzpunk as representative examples, and I’d be interested to hear if people have any more.
It seems like predominantly comedic dialogue works if the mechanics are nonexistent, simple, or at least easy. So this approach to writing makes the most sense for things in the realm of adventure games, walking sims, and of course VNs.
My current game project is in this vein (and I will discuss it here in due course), and it has been interesting for me to learn how comedy writing is not pure God-given talent it is often assumed to be, but a skill that many can develop with practice. It does help to be a strong writer in general.
One resource that has has helped me is How to Write Funny by Scott Dikkers, cofounder of The Onion. It is a short, digestible, and very pragmatic book, with an interesting model for how jokes are structured as a combination of “Subtext” (a non-humorous observation) and “Funny Filters” (which convert that observation into humor). Most importantly, the book stresses that comedy writing is a muscle that must be constantly exercised. An example of an assignment in the book is the following punishingly difficult task: “write 10 one-liner jokes with no cliches.”
I am honestly not sure if I am that good of a humor writer, and certainly don’t have any professional aspirations for it, but I attempt comedy writing mainly because I like a challenge. I did a few weeks where I tried to write 5 jokes every day (10 felt like too much), and got some good material out of it. Among games with extensive dialogue, all but the most dead-serious games have some jokes in them, and I think it really pays for writers to learn how to write and refine their jokes even if they aren’t seriously focused on comedy.