Thanks! Fun coincidence that we released our demos so close to each other, will check yours out when I have a bit.
I’m continuing to jot down jokes & bits as I think of them, but I’m going to rest from this project for a bit. My plan once I get back is to 1. do a bit of reworking of the plot of the end of the game, and 2. implement the “LearningPoints” mechanic, which I put off until after the demo. I’m increasingly seeing how important it is to have some visible reward for exploration, since the demo ends too suddenly if someone goes straight to the module. And as a bonus, I can parody terrible website “gamification” features.