Since the early 2010s, I’ve been extremely interested in small, idiosyncratic games; games by the likes of biggt, Jack King-Spooner, Jack Clover, thecatamites etc. etc. Small, self-contained pieces that often deliberately subverted aesthetic sensibilities and conventional game design wisdom, by force of an unbridled creativity, or a newness of the developers behind them.
“Zine games”, people like Anna Anthropy called them.
I’ve already given that kind of thing a go in the past with a short game called “NO ME”; but somehow it felt like a half-year spanning learning project didn’t exactly capture the same spirit.
So instead, I dusted off this tiny concept I’ve had for a while! “SCRAP BOOK”, a series of potentially very many teeny tiny games that exist only to sketch, practise, get an idea out and other such things.
And the first part… Isn’t quite out yet? But you can still play it already, if you want:
This game’s been in development for… one day? Yeah, one day on the dot, atm. I started last night, and even slept in the interim! It’s also only 3 minutes long and there are oodles of locusts in it. (no idea how to fix the damn ledge collision…)
Mostly, this is just going to be cataloguing what I’m doing with this little series of doodles, and what I learn in the process. For this one, I’ve already learned that even just GMS2’s in-built shaders can create some impressive atmospheres. Still lots more to learn…!
Also: If anyone wants to join me in making a small, no frill experiment and compare notes, please feel free to join in! A scrapbook can be personal to one or more people!