Introductions!

For now I don’t think I have any real requests or ideas, but I’ll keep that in mind. I did want to mention that I really like the theme and logo of the site, I think they’re really charming! : )

Hey all, nice to meet everyone. I’m a hobbyist web game dev with one game that I’d consider complete, and while it’s far from professional (and the dialogue now makes me wince), it was a very fun and gratifying challenge to try to pull something together of that scale.

I’m mostly interested in making VNs and interactive fiction with a strong focus on humor writing. (I’m honestly not sure if I’m a good comedy writer or not, but I still enjoy doing it.) I’m currently working on a game project in that vein that I intend to talk about on here. It’s my most ambitious project yet, but so far it’s chugging along pretty smoothly, since I learned a lot of lessons from past projects.

Great to see an actual goddamn forum for once.

Hey! I’m Quinn K. I’m a game dev from Austria (that’s the one in the middle of Europe, not the middle of the ocean!).

I started making games since the pandemic started, and have been continuing to develop games since. Before then, I was a pixel artist and writer, both skills I use to the end of game development now.

Earlier this year, my game “An Outcry” was nominated for an IGF award, which it didn’t win, hehe.

I also have a cute fursona:

quinnbig-asks

It’s really nice to be here, and I hope this forum will continue to thrive! :>

helo i’m am kitet. i am a frog of art, mainly, but i do other work when i can put my mind to it.
currently 30’s and he/they. no goals except “make cool things”. thank u

thanks for stopping by every one. 2024 is it. this is the forums part two year

i literally cannot conceive of any other possible goals. this is them. the goals, enumerated

Hi.
I’m one half of ThunderPerfectWitchcraft; there are various games, music, images, and texts released under this name.

I love the idea of reviving boards as a medium, as I believe that modern-style social media turns the people who participate in it invisible. I use big social media stuff only in small, hopefully healthy doses.

Check Itch for most game related stuff we made; the Website offers additional stuff, including a blog where I try to do some curation; I review platformers, puzzle games, and essentially any (single player, till now) genre, including radical, abstract, or experimental games and furthermore interactive fictions, digital art, and so on on our blog for digital underground art, the arcane_cache: arcane cache – underground video games. All texts CC-BY-SA 4.0. .
If you think your game (or whatever you made) might fit well in there, feel free to message me or tell me otherwise - I often forget to recheck profiles or threads, but I’m always glad to check out games that their developers did mainly out of conviction that it is a good idea. I only review games that I find to be good, and preferable games that are, by their creators, considered as finished.

I’m a fan of open source/free software, and think the Web Rivival-Movement is interesting. I’m a bit active on Mastodon (“Akkoma”). I found this board via kdx, and met Antiquity before :). Nice to meet you here.

hey, thanks for checking everything out! this blog is super in-depth and a really interesting selection of games honestly. what’s the blog run on - is it a static site gen setup? i wouldn’t exactly say that this site is a member of web-revival (or really any specific movement), but it was born out of the notion that there probably should be a space for indies that is, at least ran by one, with the idea of starting and staying pretty small.

Hi ;).
Glad you like it; the blog is run on WordPress using a minimalist, and iirc bit modded theme; I’m not a zealot of the web revivial either, but I believe that this scene, projects like ours, and this board have some impulses in common (among them, the underlying question if the space for human creativity didn’t get too much narrowed down and to strongly reified and cooped up in modern digital spaces).

Hi, I found this site via cohost (RIP) and decided it’d probably be good for me to actually make a devlog. I’m a semi-professional, semi-amateur designer out of Salt Lake City. I do a lot of puzzle design and narrative design.

I’m making a turn-based strategy game called DOCTRINEERS (demo here: DOCTRINEERS Public Demo by junkmail) using ggez (a lightweight rust graphics library). I’ll probably talk about both at length elsewhere.

hihi! i am just now discovering that i have been ‘rebugged’ on there more than a few times today 0_0;

cool to see another rust gamedev in the midst - ive been plugging away at my own little set of tools with it. would definitely be curious to see what your process looks like with it. is ggez still in development? (it looks mostly feature complete when they moved over to 9.0). also interested to hear what kinda ancillary crates you bundle in, physics ecs and such because i know that library is pretty BYOB for those things

I think ggez is pretty much in maintenance right now, and I’m not using physics or ECS libraries (turn-based strategy is a genre that doesn’t really need either).

I mostly work with the “just write the darn thing!!!” approach, but there’s a few technically interesting bits I’ll probably make posts about (how I approached scripting, netcode, and AI)

i definitely haven’t been swayed fully into ECS myself but it seems like whenever i start to sketch together an architecture it ends up leaning more that way, just to play nicely with the borrow checker. so would definitely be cool to hear what you’ve cooked up in this case

hi! i’m victoria. i’m in my late 20s, i make webcomics, primarily. my forays into gamedev for the moment are primarily either jam games (i am writing this intro rather than working on a jam game RIGHT NOW) or part of my homestuck continuation, which i take pride in bleeding the edges of both webcomic and videogame even more than homestuck already did.

i love game development and talking about game development, but kind of despise the innate brand-building exercises that comes with Posting about game development. (shocking no one, i found out about this forum through cohost too, may flights of angels sing thee to thy rest.)

so like. might as well branch out, right.

oh wow hi welcome ~~ shockingly weird coincidence on my end (also outing myself a bit lol) but i have been reading your Thing… i hit pg. 548… yesterday i think? would maybe be odd to log over an ongoing narrative thing like that but the tech stack / webmastering would be pretty neat to hear about; i imagine a lotta unique things going on

the world is so small… i hope you enjoy it! the end of act 1 walkaround is my highest scope game project ever thus far.

i’m sure it’s underwhelming to hear that the comic site is made almost entirely out of raw php + mysql i learned how to write when i was 14, but that’s the truth. i’m sure i’ll have something to dev blog about though, i’m basically always on some harebrained scheme to make comics in a new and weird way.

image
current preview of the cohost bunp x-x

i feel like i should include a few words for any passerby about growth/longevity and those sortsa things - because i imagine its fresh on the mind for a lot of folks. i should probably say first that the site originated technically back in 2019 which is when i did most the work developing the theme and such, where i ran it behind closed doors just with folks i reached out to or vice versa. but in it’s current state its a bit over a year old, and i brought it online again more around twitter starting to get worse.

its small now and it’s been small and i’m pretty sure it’ll still be after the next couple of days worth of external clicks lol. i host the site for extremely cheap, and if anything it’ll just act as my blog should things quiet down indefinitely. i’ve seen some attempts before to use forums as a sort of hierarchical personal journal

why

i entered indie games just barely in time to watch most the forums that encouraged me to start doing this stuff all die off. so in a personal way it’s just kind of the thing i understand best as being ‘integral’ to the kinda games i grew up with

i’d still encourage checking out https://aregames.art/info and https://aregames.art/faq if you haven’t - i wouldn’t call anything i’ve written a ‘manifesto’ per se but i think they both help capture what i think forums (or this one) should be for today. obviously forums have largely been ousted by social media but what’s odd to me is they aren’t really analogous to each other. i can probably get a lot more eyes on an idea or question i have if i went to my own twitter following - but that doesn’t really seem to have an impact on the actual discussion. feeds i think are just posed more towards having an ‘audience’ and getting quick types of engagement, likes and so on.

‘userbase’

forums however can feel pretty weird because if there’s not much going on, or no topics you really feel like there’s much to add to, it ends up being super limiting. its definitely gone in and out of more stagnant moments but for the most part i think people who stick around do so mostly for their own internal purposes. i keep my own devlog largely because it’s the only place i have online where i can point anyone asking ‘what ive been up to’ towards.

i’m not 100% sure how much traction this’ll bring over the next couple days but i’ve come to expect that lurking is just the standard behavior for a forum, until the point where something relevent enough (or Simple enough) to quickly chime in comes up. i will say historically, the most posting happens when there’s a new thread to post in. folks tend to come back out of the woodworks when there’s more new discussion to join.

in terms of actual metrics, any day that reaches into double digits (really only Good days) hits on par with more normal days on tigs so i don’t have much to complain about

what to do

obviously post about your stuff. but if anything the site honestly needs more basic threads that you can Just Post in without getting too involved. like for some reason this far in there’s not even a communal Screenshot (Saturday???) thread. so if anyone has things of that degree, or just any even-a-baby-could-post-here level topics i will happily engage lol. i want to click on spinny jumpy fruit

um in any case i’d be happy to QnA for anyone just finding this place over the next couple days about intentions/goals long term, etc

hi, i’m ashley! i’m here because i think this place is neat. i haven’t made a game in forever though, and the ones i have made have my deadname plastered over them in literal Big Bold Letters… but hopefully being here will encourage me to change that!

i stumbled across a link to this site when i was scrolling through cohost for the first time in like 2 years. which, by total coincidence, was also how i found out cohost was going down the toilet! fuck!

i have a personal website at https://www.callistoashley.dev/ where i sometimes write about things, but it’s running on a little raspberry pi so please be kind to it

here is an extremely downscaled picture of my cat
a calico cat yawning

hello whats this cats name. and do you want it to become an emote

Hey, nice to meet you all :D

Im Austin, I’m here because a friend of mine was posting about it and the idea of using a web forum really strikes a chord in my poster’s heart.

I have made meagre contributions to many a gamejam game and and i have a lot of asinine feelings about video games in general. I feel very strongly about visual novels and dating sims amd other fake kinds of games.

I like to draw and write and stuff but i dont really any of it; I have a website (https://austinbrooks.website) where you can’t see any of my work but you can listen to a rerecording of the second Ojamajo Doremi opening.

her name is molly and if she became an emote it would make my day.

if you’d like the scoop on how she became so compressed: the engine for a game i’m working on has a limitation where at least one texture needs to be loaded at once. instead of solving this problem, our solution was to take this picture of my cat that we had lying around, downscale it to inscrutability and upload it to the GPU when the graphics system initializes. hence, load bearing molly