Introductions!

hi! i’m vivi, i’m an electronic composer and gamejam generalist. i’ve done a little bit of freelance music for games and i really want to do more, it’s been a a blast so far.

i post larger works/soundtracks on bandcamp and miscellaneous singles on soundcloud.

i’m looking forward to exploring here :D

hello everynyan :cat:
my name is ash/gyoza and i am somewhat of an aspiring gamedev/artist/creator of something of value, eventually. most of my time as a hobbyist game dev has been spent screwing around in rpg maker 2003 (which is still the best one, btw). i’m critically afflicted by this-isn’t-good-enough-to-show-anyone-itis but i hope to be able to change this someday!!

i found out about aregamesart a little earlier today, while snooping around for info about fantasy consoles for some reason. i haven’t used forums in a long time (i mainly frequented starmen.net’s romhacking community a decade-ish ago) but this seems like a chill place & a nice reprieve from the doldrums of social media and discord chatrooms

also, i sometimes make little drawings and things here :point_right: @imagesoul.bsky.social on Bluesky

nice to meet everyone :cat: :cat: :cat:

this is the official opinion of aregames.art

starmennet alumni are everywhere if you know where to look… i think i essentially exclusively used the fangames&programs board. nice to meethca!

:gms_explosion: Hello My name is Loogi, I’m a Mexican 16 y/o that like Video Games
I use Godot and Aseprite, I make everything myself except the music which I’ve been getting a slight grip of recently

here’s MyWebsite with some of my games and more links and a dump of my interests and stuff
SQUAREWAVEMOTION

Hiya. It’s cool to see a personal interest site. That takes me back. Before everyone had social media accounts, everyone had a website on Geocities or Angelfire or whatever.

hello loogi, thanks for checking us out! Curious how you managed to find the site!

I saw a friend take a screenshot of what I think was an rpg maker text effect plugin, I looked up the creator and found this site connected to them

oh thats wild haha, yeah my oldest gamedev stuff was rmvxa scripting - it seems to come up every once in a while and I never expect it

Hellooo, you can call me Kevin or Kev. Came here from Starmen for an alternative to the RPGMaker forums (love the engine, the community on the other hand can be hit or miss). I’m a lover of RPGs, VNs, and won’t shut up about a novel/film from 2003/2011, haha!

Me and my bestie made a 20-30 hour long RPG together, you can find it here if you wanna check out our work X>

I’m always interested in how RPGs end up being as long as they are. Did you plan for it to be that long, or did it just turn out that way? What was your process for building content?

After fully planning out everything for the story, we had planned for our game to be long. We just didn’t expect it to be, well, 20-30 hours in total. It kinda just happened (not that I’m complaining though) X"DD

Me and my bestie are self-taught artists and character designers, so we already had ideas out of the gate, it just took a lot of time to be able to properly develop them into full-blown stories. A lot of things went on during development, but if I were to speak of them I’d be here all day, haha!

image
the rpgmaker event editor is also pretty abstract to parse when it comes to how long certain sequences might actually take to play out. for example an event with a ton of deeply nested conditional branches could look like a super huge cutscene but exit very early, and in the raw text layout its just hard to judge based on looks. very very easy for the scenes to just balloon into really long sequences, and then you add the time it takes for players to navigate across the map, interact with other npcs, etc, it gets longer than youd think pretty quickly in a way that you only find out when playtesting

Yeah that’s right X>

Some simple events took ages to set up 'cause of how long they were in the editor compared to the playtesting process, but we’re glad we could figure it out X)